![]() Whether you’re dutifully detailing a downtown district or marshaling monsters to make mayhem in midtown, there’s no wrong way to play. Poll a random gathering of gamers and chances are you’ll find many with happy memories of Will Wright’s SimCity. But you never forget your first love, which is why I always come back to the one that started it all. It doesn’t matter if it’s new or old, because I always enjoy a good city building experience. SimCity’s one of them, and I became a SimAddict the first time I plopped a zone. This game invented the formula, and the others improved it and perfected it.It’s rare when a game combines art and science in such a way that it becomes a cultural phenomenon. This is why I suggest instead getting Sim City 2000 or 3000 because they improve this game a great deal. ![]() Its gameplay is near perfect and could only be improved by adding new features and making it less challenging (or more depending on what you thought of this one). This was a revolutionary game for its time and remains one of the most innovative games ever. You also often compete with your friends over who has the best city, and its all very fun. It is very addictive making one city and trying to make it as large and profitable as possible, then after you can't make it any larger, starting a new one all over again and experimenting with what works. Practically all you do is make cities then make new ones, since the game can't be beaten. The music is sort of catchy even though you can't hear it very well, and the sounds all sound very realistic. Other than that, the gameplay is pretty much perfect for this category of simulation, and could only be made better by adding more (and by making it easier). Also, people will complain the industry causes too much pollution, so if u delete them there is suddenly a huge problem with unemployment. For instance, I collected $16 from taxes even though I abolished them, thus giving them the ability to complain that taxes are too high. The only real problem with the gameplay is that its quite difficult to actually make any money (I still only have one city that actually made a profit), and no matter what you do there's always something wrong. ![]() The majorady of the time you spend just sitting there watching things develop and looking at the problems, improving them, building more roads, and so fourth. Of course, to make it realistic you need to build a power plant then build power lines to flow to the other buildings. You also had to make areas for commercial buildings for people to spend their money and industrial areas for employment. Rather than actually building a house like most simulation games you just built the area for the people to build houses and move into. In fact, Sim City is one of the most innovative games of all time. And you built the areas for people to move in or create commercial buildings. You built the police station and fire department. ![]() The gameplay was like nothing ever seen before. If you are able to get every problem to less than 10% and 75% of the people think you're doing a good job, you're in good shape. You can get more people to come if the town likes you and you deal with its problems. You have been elected as Mayor of the town, so you must first build it then manage it. They look a little pixellated, but it was an early PC game, so I'll cut it some slack. Every type of building usually had a variety of different sprites, and all of them have their own explosions when they blow up. Don't get me wrong, its a great game, but after playing 2000, its hard to play it and like it as much. I usually always rate games based on how it was when they came out, but since newer versions of this game have come out which are far better, I may be a little mean to it. Don't get me wrong, its a great game, but after playing 2000, its hard to play it and like it as much." "I usually always rate games based on how it was when they came out, but since newer versions of this game have come out which are far better, I may be a little mean to it. ![]()
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